This course provides an in-depth introduction to Virtual Reality (VR) and Augmented Reality (AR) using Unity, Vuforia, Blender, and other powerful tools. It is designed to guide students through the creation of interactive VR and AR applications, from modeling 3D objects to working with real-time motion capture and integrating computer vision. The course also covers the use of various sensors and hardware, as well as programming in C# for Unity. Through hands-on tutorials, students will learn to build immersive experiences and interactive apps.
Course Overview:
- Total Duration: 5 hours 59 minutes
- Total Sessions: 21
- The course is structured into 21 modules, each focusing on key aspects of AR/VR development. These include:
- VR & AR fundamentals
- Unity tools and interface
- 3D modeling and animation
- Interfacing hardware with Unity (Arduino, IMU sensors)
- Creating AR apps with Vuforia and ARCore
- Integrating computer vision with OpenCV
Developing VR content with Unity
Project Overview:
Throughout the course, students will work on hands-on projects that reinforce each module's topic. The projects involve:
- Creating Interactive AR Experiences:
- Using Vuforia to create apps that interact with image, cylinder, and multi-target images.
- Developing object recognition and working with Vumarks.
- Building VR Projects:
- Implementing a first-person camera and developing a VR avatar.
- Creating a VR video wall using OpenCV.
- 3D Modeling and Motion Animation:
- Designing 3D models in Blender and Unity, animating them, and applying realistic motions.
- Developing a complete interactive environment in Unity, integrating various sensors and hardware.
- By the end of the course, you will have created both VR and AR applications, including AR library apps, interactive VR avatars, and VR environments integrated with real-time sensor data.
Tools Covered:
- Unity 3D – The primary platform for building both VR and AR applications.
- Blender – A powerful tool for creating 3D models and animations.
- Vuforia – An AR platform used for image recognition and target tracking.
- ARCore – Google’s platform for building AR applications on Android.
- OpenCV – A computer vision library used for integrating camera feeds and object tracking in VR.
- C# – The primary programming language for Unity scripting.
- Arduino – For interfacing external hardware (such as joysticks and sensors) with Unity.
- IMU Sensors – For real-time motion and orientation tracking in Unity.
Skills Required:
To fully benefit from this course, students should have:
Basic Programming Knowledge:
Understanding of basic programming concepts and the C# language.
Familiarity with Unity for game development or interactive media.
3D Modeling Knowledge:
Basic understanding of 3D modeling, especially in Blender.
Ability to create simple models and animations.
Hardware Interaction:
Familiarity with interfacing sensors (IMU, Arduino) with Unity.
Understanding how to capture real-world data for use in VR/AR applications.
Interest in AR/VR Development:
Motivation to learn new technologies related to immersive experiences.
Willingness to experiment with different tools and technologies.
Day 1:
- Introduction to Virtual Reality & Application (30 min 32 sec)
- Introduction to Augmented Reality & Application (22 min 4 sec)
Day 2:
- Tools Explanation in Unity (26 min 11 sec)
- Working with UI with C# in Unity (14 min 23 sec)
Day 3:
- Creating 3D Models (12 min 42 sec)
- How to Apply Motions to 3D Models (11 min 27 sec)
- Creating 3D Models Using Blender (16 min 2 sec)
Day 4:
- Introduction to Vuforia & Application (17 min 48 sec)
- Image Target Using Vuforia (18 min 15 sec)
- Integrating Cylinder Targets Using Vuforia (10 min 45 sec)
Day 5:
- Working with Multi-Target Images Using Vuforia (19 min 4 sec)
- Integrating Object Target and Vumarks (10 min 35 sec)
- Working with ARCore and Unity (19 min 6 sec)
Day 6:
- Creating an AR Library App (11 min 12 sec)
- About First Person Camera (15 min 42 sec)
- Creating VR Avatar (14 min 26 sec)
Day 7:
- Interfacing Joystick & Arduino with Unity (15 min 34 sec)
- Integrating OpenCV with Unity (29 min 41 sec)
- Interfacing IMU Sensor with Unity (17 min 20 sec)
- VR Video Wall Using OpenCV-Python (14 min 30 sec)
- Recap of AR & VR (12 min 3 sec)